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Andy's picture

Interactive Earth Cross Section

Earth Cross Section 2

This is a slightly improve Earth Cross Section model of the previous one, with added animation and some interaction. Previously, the focus was on using VRMath2 Editor to construct the model. This time, the focus is on the learning about the Earth's geo structure. This is one of the main purpose of VRMath2 as a learning community for all to create, share, discuss and learn.

Andy's picture

Earth Cross Section

Earth Cross Section

In the X3DOM mailing list, there was a discussion about constructing solid geometry. One application of solid geometry is to model the cross section of Earth. Unfortunately, solid geometry is not supported in X3DOM. However, the cross section can be achieved by using other geometry available in X3DOM. Here is an example.

magwigan's picture

Snub Dodecahedron

I have created a snub dodecahedron. The snub dodecahedron is an Archimedean solid.

Jess's picture

Hexahedron Cube


I created a hexahedron (cube), which is a polyhedron platonic shape.

Tnyka Breen's picture

Archimedean solid- Truncated Cube

Archimedean solid- Truncated Cube

I have created the truncated cube which is an Archimedean solid. The truncated cube has 14 faces which are made up of 6 octagons and 8 triangles. The shape has 36 edges and 24 vertices.