Interactive Earth Cross Section
This is a slightly improve Earth Cross Section model of the previous one, with added animation and some interaction. Previously, the focus was on using VRMath2 Editor to construct the model. This time, the focus is on the learning about the Earth's geo structure. This is one of the main purpose of VRMath2 as a learning community for all to create, share, discuss and learn.
Of course, when doing this blog, the learning does not limit to just about the Earth's structure. Most likely, the learning involves in all the STEM areas.
There are generally 4 layers inside the Earth. From outer layer to inner layer, they are:
- Crust: This layer is about 0-60km thick, mainly soils and rocks.
- Mantle: This layer is made up of semi molten rock, known as magma.
- Outer Core: This layer is made up of iron and nickel though it is in liquid form.
- Inner Core: The inner core is the centre of the Earth and is the hottest part of the Earth. It is a solid mass of iron and nickel. The temperature of the core is around 5500°C.
Reference: http://www.geography.learnontheinternet.co.uk/topics/structureofearth.html
In the model below, you can click on the layers to reveal/hide the names of the layers.
Here are the Logo programming codes with some comments.
; earth cross section 2 ; By Andy Yeh (2015) CS RESET SETBG 25 RU 180 SETMAT 6 11 DISH SET WORD OBJECT "_dish "bottom FALSE LT 45 TL 90 DISH SET WORD OBJECT "_dish "bottom FALSE RU 90 DISH SET WORD OBJECT "_dish "bottom FALSE TL 180 SETMAT 0 33 PIE BK 0.001 SETSCALE .9 .9 .9 SETMAT 6 26 PIE BK 0.001 SETSCALE .6 .6 .6 SETMAT 3 30 PIE FD 0.002 TR 90 RT 90 SETSCALE 1 1 1 SETMAT 0 33 PIE BK 0.001 SETSCALE .9 .9 .9 SETMAT 6 26 PIE BK 0.001 SETSCALE .6 .6 .6 SETMAT 3 30 PIE FD 0.002 TR 90 RT 90 SETSCALE 1 1 1 SETMAT 0 33 PIE BK 0.001 SETSCALE .9 .9 .9 SETMAT 6 26 PIE BK 0.001 SETSCALE .6 .6 .6 SETMAT 3 30 PIE FD 0.002 SETSCALE .5 .5 .5 SETMAT 3 31 BALL ; now the inner core is replaced by a ball MAKE "key [0 .33 .66 1] MAKE "value [[.78 .39 .36][1 1 .7][1 .236 .21][.78 .39 .36]] COLORINT "ci :key :value ; create a color interpolator TIMESENSOR "ts 4 TRUE ; create a timesensor ROUTE "r1 "ts "fraction_changed "ci "set_fraction ; route to the three Mantle pies ROUTE "r2 "ci "value_changed "obj_4_mat "diffuseColor ROUTE "r3 "ci "value_changed "obj_7_mat "diffuseColor ROUTE "r4 "ci "value_changed "obj_10_mat "diffuseColor HOME SETSCALE .5 .5 .5 EAST 1 UP 1 SETMAT 0 33 LABEL "Crust ; create a lable than hide it SET OBJECT "render FALSE DOWN 1 BACK 1 SETMAT 6 26 LABEL "Mantle SET OBJECT "render FALSE WEST 2 DOWN .3 SETMAT 3 30 LABEL [Outer Core] SET OBJECT "render FALSE FD 1 UP 1.3 SETMAT 3 31 LABEL [Inner Core] SET OBJECT "render FALSE TOGGLE "act1 "obj_13 "render ; obj_13 id the Crust label. This creates a toggle object to its render attribute CLICK "obj_3 "act1 ; obj_3, 6 and 9 are the crust pies. The CLICK command connects the object to be clicked and the action (toggle) CLICK "obj_6 "act1 CLICK "obj_9 "act1 TOGGLE "act2 "obj_14 "render CLICK "obj_4 "act2 CLICK "obj_7 "act2 CLICK "obj_10 "act2 TOGGLE "act3 "obj_15 "render CLICK "obj_5 "act3 CLICK "obj_8 "act3 CLICK "obj_11 "act3 TOGGLE "act4 "obj_16 "render CLICK "obj_12 "act4
Please leave a comment below to let me know what you think.
- Andy's blog
- Login or register to post comments
- 6295 reads