Publications
Relevant publications
- Yeh, A. (2017). Mathematics, Virtual Reality, and Programming. In Proceedings of the 22nd Asian Technology Conference in Mathematics, Chungli, Taiwan. December, 2017. http://atcm.mathandtech.org/EP2017/contributed/4202017_21505.pdf
- Yeh, A. (2017). Programming Driven 3D Modeling on the Web. In Proceedings of Web3D '17, Brisbane, QLD, Australia, June 2017. DOI: http://dx.doi.org/10.1145/3055624.3075953
- Yeh, A., & Chandra, V. (2015). Mathematics, Programming and STEM. Paper accepted at the 36th Annual Conference of the Mathematics Education Research Group of Australasia .
- Yeh, A. (2013). Constructing a frame of cube : connecting 3D shapes with direction, location and movement. In Steinle, V., Ball, L., & Bardini, C. (Eds.) Mathematics Education : Yesterday, Today and Tomorrow (Proceedings of the 36th Annual Conference of the Mathematics Education Research Group of Australasia), Mathematics Education Research Group of Australasia Inc., Melbourne, VIC, pp. 690-697.
- Yeh, A., & Peile, M. (2013). Constructing a Tetrahedron in Microworld: Potential Future Research and Practice. Paper presented at the Australian Association of Mathematics Teachers 2013 Biennial Conference, Melbourne, Australia.
- Yeh, A. & Hallam, J. (2011). Young children's understandings about "square" in 3D virtual reality microworlds. In Clark, Julie, Kissane, Barry, Mousley, Judith, Spencer, Toby, & Thornton, Steve (Eds.) Mathematics : Traditions and [New] Practices : Proceedings of the 34th Annual Conference of the Mathematics Education Research Group of Australasia, MERGA, Alice Springs, NT, pp. 864-872.
- Yeh, A. (2011). Implementing a 3D Logo Environment for Learning Mathematics: Potentials and Challenges. Paper presented in Asian Technology Conference in Mathematics, Taiwan Chapter.
- Yeh, A. (2010). Three primary school students’ cognition about 3D rotation in a virtual reality learning environment. In Sparrow, Len, Kissane, Barry, & Hurst, Chris (Eds.) Shaping the Future of Mathematics Education : Proceedings of the 33rd Annual Conference of the Mathematics Education Research Group of Australasia, MERGA, Fremantle, Western Australia, pp. 690-697.
- Yeh, A. (2007). Knowledge construction of 3D geometry in virtual reality microworlds. PhD thesis, Queensland University of Technology.
- Yeh, A. (2004). Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment. In Yang, Wei-Chi, Chu, Sung-Chi, De Alwis, Tilak, & Ang, Keng-Cheng (Eds.) Asian Technology Conference in Mathematics (ATCM), 13-17 December, 2004, Singapore.
- Yeh, Andy J. & Nason, Rodney A. (2004). Toward a Semiotic Framework for Using Technology in Mathematics Education: The Case of Learning 3D Geometry. In International Conference on Computers in Education, November 30th to December 3rd. 2004, Melbourne, Australia.
- Yeh, A. & Nason, R. (2004). VRMath: A 3D Microworld for Learning 3D Geometry. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
- Yeh, A. & Nason, R. (2004). Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
- Yeh, A. (2004, April). VRMath: Knowledge Construction of 3D Geometry in Virtual Reality Microworlds. Extended abstract presented to the Doctoral Consortium, CHI2004, Vienna, Austria.
- Yeh, A., & Nason, R. (2003, July). VRMath: An Environment for Knowledge Construction of 3D Geometry Concepts and Processes in Virtual Reality Microworlds. Paper accepted at the QuickTakes, SIGGRAPH 2003, San Diego, USA.