Editor's Pick

Andy's picture

Flying boxes

flying boxes

In Web3D '17 Conference, James showed me how to do particle effect in Unity, which is very very cool. Then I thought that I may be able to create similar effect in my VRMath2 Editor. It turned out that it is quite easy to program in VRMath2, but of course the visual is not as good as in Unity. The simple codes, however, may be worth seeing, so here we go.

Andy's picture

Newton's cradle twist

Newton's Cradle

Recently, there is discussion about pendulum wave effect produced using the Newton's cradle. There are many YouTube videos about pendulum waves. Having seen some of these "amazing" wave effect, I thought that VRMath2 Editor should be able to produce a fake, but good enough to show the effect of pendulum wave simulation. And here you go, see the 3D simulation below.

Andy's picture

Pokestop

Pokestop

The Pokemon Go App has caused quite a global disturbance since its recent release (date?). Facebook access rate was descresed and more people access Pokemon Go daily than Twitter.  People are busy catching Pokemonsters on the roads, at schools and homes, and in the parks. This short video taken at NYC Central Park shows how popular it is. A search on Twitter for Pokemon go can get a quick understanding of this global phenomenon. Are you playing?

aplesch's picture

involute gear

two gears

It turned out that producing a set of involute gears requires quite a bit of geometry in addition to involutes.

Andy's picture

Bali Hut

Bali Hut

In my backyard, there is a Bali Hut. Before purchasing this house, we liked this piece of outdoor structure, and thought we can enjoy some outdoor leisure there with family and friends. And we did. Our hut is a very solid architecture. We decorated with artificial turf and fences on the three sides of the hut. It has become a comfortable place for our weekend breakfast place and retreat anytime at home. 

Because there is now furniture and fences, I thought I can make a 3D model to show what it looks like by itself.

Andy's picture

VRBox world

VRBox world

Recently, I am working on a project about using VR CardBoard to view the 3D models or worlds created on VRMath2 website. So far, a prototype is avaiable for iPhone (tested on iPhone 6 only) capable of viewing most x3d files generated from VRMath2 Editor. However, there is no easy interface yet from it (mobile in CardBoard) to navigate x3d files. But there are three ways to start with.

Andy's picture

Copper Lattice

Copper Lattice

Copper is a metal element found in nature. Copper atoms can stick together forming large grid-like structures known as crystal lattice. I found a picture of copper lattice from a secondary school science textbook. The picture shows a simple grid structure so I quickly coded in VRMath2 Editor to produce the 3D model below. It is a small copper lattice structure in the outer space.

aplesch's picture

3d involute gears

3d gears

As an update to the 2d involute (curved teeth) gears, I modified the program to produce 3d (extruded) gears. This required a change in drawing tactics.

Andy's picture

Palm tree

Palm tree

This is a simple design and visualisation of a palm tree.  The palm leaves are borrowed from a previous blog. The new part is the tree trunk, which is an EXTRUSION object. Before the inclusion of EXTRUSION in VRMath2 Editor, tree stems or branches may be just cylinders. Using EXTRUSION, more irregular tree trunks can be achieved.

Andy's picture

Spur gears

Spur gear set

Finally, not perfect at all but working gear set in 3D. Thanks to asplech's blog about involute gear and this Spur Gear document, I finally get to know better about these cogged wheels.