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Simple Dice

Simple Dice

A while ago, my PhD supervisor Professor Nason was watching me using VRMath2 Editor. He saw that I could create a cube easily by clicking on the cube icon in the Shapebar, and I could apply a texture on the cube easily by clicking on the cube (select it) and then click on an image texture in the Texture Chooser in Property Inspector Window. However, when he asked me to create a dice, I could not do it quickly because an image texture will be applied to all the six faces of the built-in cube.

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Virtual Art Gallery

Virtual Art Gallery

Ever wanted to have your own Art Gallery? Well, you can create your own in VRMath2 Editor and share on VRMath2 Community blog to your friend. After few hours of Design and Create, I am happy to share with you my first Gallery.

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Sundial simulation

Sundial

Some weeks ago, I have implemented the lighting components in VRMath2 Editor. There are three different lights: point light, directional light, and spotlight. In this blog, I am using the directional light to simulate the sunlight for casting a shadow on a sundial.

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Christmas scene

Christmas scene

What do you imagine for Christmas? Although Christmas is in summer time in Australia, I can still picture a snowy scene of white Christmas. There are snowflakes falling down from the sky. The ground is white in daytime and gray in the night. Trees could be green if not covered by snow. There is a snowman sitting on the ground, and some Christmas music....

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Snowman

Snowman

There are many different looking snowmen, I think this is a classical one.

I utilised the available 3D objects in VRMath2 Editor to create this snowman. The placement of objects requires clear thinking of location and directions. Objects also need to be scaled. A couple of trial and error should work out suitable scales.