Visualisation

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Carbon Dioxide

Intro (summary - initial viewed section)

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Boron Atom (By Melody Suen)

3D Model of Boron Atom
At the QUT workshop, I learnt how to use VRMath 2.0 to program, create 3D molecules/atoms and how to write a blog. With my partner Hana, we created a 3D model of a boron atom. In this blog post, I will explain the composition, structure and characteristics of boron, as well as the programming used. 

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Calcium Chloride

Calcium Chloride
Introduction

This blog will detail the composition, structure and characteristics of calcium chloride and includes

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Acetone Blog

Acetone Molecule

My name is Michaela Cheong and I am a student at Brisbane State High School. In our current unit of science, we are learning about chemistry, specifically the structure and characteristics of atoms (building blocks which make up everything) and compounds (consist of two or more atoms which are chemically bonded). In this blog, I will show you a 3D model of a molecule of acetone along with a discussion of it’s molecular structure, uses and properties.

Andy's picture

Atom Helium

Atom

This is my introduction.

Andy's picture

Copper Lattice

Copper Lattice

Copper is a metal element found in nature. Copper atoms can stick together forming large grid-like structures known as crystal lattice. I found a picture of copper lattice from a secondary school science textbook. The picture shows a simple grid structure so I quickly coded in VRMath2 Editor to produce the 3D model below. It is a small copper lattice structure in the outer space.

aplesch's picture

X3D: behind-the-scenes

Image ALT text

Here is a look at the 3d technology which drives vrmath behind the scenes. It is called X3D and has its own web site. Understanding this technology not only helps in how vrmath extends turtle graphics into 3d but opens the door to a large world of virtual reality in general (x3dom, web3d). It turns out that the vrmath editor is itself a good tool to get to know X3D. Here is how.

aplesch's picture

more gears, fast

4 gears

I updated the involute (curved teeth), helical gear generation procedure to use Extrusion rather than IndexedFaceSets. Extrusion automatically supports the back and front faces of the gears, and a smooth appearance by producing a mesh with points shared by triangles. So the logo code could be streamlined and therefore is now much faster generating gears.

Andy's picture

Palm tree

Palm tree

This is a simple design and visualisation of a palm tree.  The palm leaves are borrowed from a previous blog. The new part is the tree trunk, which is an EXTRUSION object. Before the inclusion of EXTRUSION in VRMath2 Editor, tree stems or branches may be just cylinders. Using EXTRUSION, more irregular tree trunks can be achieved.

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Extrusion helical gears

Extrusion helical gears

I recently just included Extrusion object into VRMath2 Editor and started to experiment its applications in creating 3D objects. It is quite easy to use Extrusion to create Spur Gears, but here I am showing how it can be used to created Helical Gears.