# Material

It has been a while that I have not looked into the Furniture Visualisation Challenge.  I have been reading a thesis and thought that I should take a break to play with creating 3D virtual world. I am getting better and better at creating a table, but perhaps I picked an easy one, so it only took me some 10 minutes or so to write a Logo program to create this LINNMON/ADILS table.

## Simple Dice

A while ago, my PhD supervisor Professor Nason was watching me using VRMath2 Editor. He saw that I could create a cube easily by clicking on the cube icon in the Shapebar, and I could apply a texture on the cube easily by clicking on the cube (select it) and then click on an image texture in the Texture Chooser in Property Inspector Window. However, when he asked me to create a dice, I could not do it quickly because an image texture will be applied to all the six faces of the built-in cube.

## Virtual Art Gallery

Ever wanted to have your own Art Gallery? Well, you can create your own in VRMath2 Editor and share on VRMath2 Community blog to your friend. After few hours of Design and Create, I am happy to share with you my first Gallery.

## Snowman

There are many different looking snowmen, I think this is a classical one.

I utilised the available 3D objects in VRMath2 Editor to create this snowman. The placement of objects requires clear thinking of location and directions. Objects also need to be scaled. A couple of trial and error should work out suitable scales.

## Linnmon Table

This is my second attempt at the Furniture Visualisation Design Challenges: The LINNMON Table. It took me less than an hour to create in the VRMath2 Editor. I think that I am getting better at mental visualisation and computation of scale, location, direnction of movement in 3D space.

## My first 3D project: A simple table

This table is consisted of 5 objects. The table top is a scaled box (cube). The four legs are scaled cans (cylinder).

To make this table, I carefully walked the turtle to the location where the objects should be placed and rotate the turtle to face certain direction before I place the objects. To move the turtle, I use the Quick Command Window to try first, and eventually I wrote in the Logo Editor Window the following commands to create this table.