Walking man

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Andy's picture

This is another test of animation in VRMath2. The construction of the man utilises basic 3D primitives including sphere, cone, sylinder, and cube. It is basically a trial and error approach to scale and apply material settings onto those 3D primitive objects. 

Animation is then applied to the arms and legs by careful considerations about their positions and orientations of movements.

You can drag in the 3D virtual world (Left) to examinethe animation. The picture (Right) shows a closer look of the head of the walking man.  As can be seen, the head, eyes and mouth are scaled spheres. The nose is a scaled cone.

Below is the Logo program for you to try in the VRMath2 Editor. Please leave a comment and let me know if any questions.

File: walking_man.logo walkman.x3d


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