Andy's blog

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Extrusion helical gears

Extrusion helical gears

I recently just included Extrusion object into VRMath2 Editor and started to experiment its applications in creating 3D objects. It is quite easy to use Extrusion to create Spur Gears, but here I am showing how it can be used to created Helical Gears.

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Spur gears

Spur gear set

Finally, not perfect at all but working gear set in 3D. Thanks to asplech's blog about involute gear and this Spur Gear document, I finally get to know better about these cogged wheels.

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Gear 2D Prototype

gear2d prototype

Following the circle involute blog, I thought about creating a gear procedure for easy creation of different gears. The method used is quite differnt to the involute idea but the turtle geometry way of thinking and doing the gears. This prototype procedure utilised a simple regular poygon formula (repeat :sides [ fd 1 rt 360/:sides ]) and some built-in commands such as TOWARD and SETHEADING to rotate the turtle and get the directions needed.

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Palm Tree Leaf

Palm tree leaf

Outsite my office window, there are many palm trees. I thought about making one so it may be reused later to make a full tree.

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Another Tetrahedron

Tetrahedron

Thanks to Knoblauch who created the Tetrahedron blog in VRMath2 Community. She demonstrated two methods to create a tetrahedron. Here I present another way to construct a tetrahedron using VRMath2 Editor. This is a generic way utilising the dihedral angles in 3D shapes. By this, many of the classical geometric solids such as those listed in this challenge can be easily created.