VRM2 update 2013-11-07

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Yeh
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Editor
Joined: 01/07/2013

After semester 2 busy teaching and marking (still coming), I finally got some time to program on the VRMath2 Editor.

  1. VRMath2 now utilise the x3dom 1.5.0 stable release (full version) for both the Community site and Editor. 
  2. Since this release, the ROUTE bug has been fixed. I have changed the implementation of changing Avatar to be more efficient. The implementation about animation can also begin now.
  3. The x3dom full-version include more 3D and 2D geomertric primitives. This VRM2 update brings a total of 16 primitives into the Editor.

    The associated LOGO commands are:
    • cube (box)
    • cylinder (can)
    • cone
    • sphere (ball)
    • torus (donut)
    • snout
    • dish
    • pyramid
    • rectangulartorus (rectorus)
    • slopedcylinder (slopedcan)
    • nozzle
    • arc
    • pie
    • circle
    • disk
    • rectangle
  4. The IndexedLineSet node is now updating when setAttribute. Therefore, the turtle track (line) is more efficient, almost half the execution time in this fern leave example or recursive tree example

Cheers and have fun creating 3D worlds.